Brothers in Arms: Hell’s Highway will be the third entry in the Brothers in Arms series of video games which follow a squad of men, of the 101st Airborne Division (502nd Parachute Infantry Regiment) led by the player-character Matt Baker, through the larger Allied Operations in World War II. This game once again puts players in the role of Staff-Sergeant Matt Baker during Operation Market Garden in the later stages of WWII.
The game has many new features, including the ability to command a further squad from a selection of new specialized units (bazooka teams and machine gun teams). When a command is issued, the player model uses hand signals to issue the command to his squad, just like the previous games in the series. The player also has the ability to take cover behind objects, in a manner similar to other FPS games, which is an integral part of the games strategy. The game is built on the Unreal Engine 3 and the PC version can take advantage of the features in DirectX 10 which allows for an enhanced graphical experience for more realistic gameplay.
According to Gearbox president Randy Pitchford, Brothers In Arms: Hell’s Highway’s visuals are a “15-20 percent” leap over Epic’s Gears of War.
“Hell’s Highway is Unreal Engine 3, it’s the engine that powered Gears of War,” Pitchford said. “Since Gears of War, Epic’s invested a lot in the technology and it’s much better than what was in Gears. And we’ve worked a lot on this technology; so you’re seeing fidelity that’s about 15-20 percent higher than Gears of War.”
One key feature in Brothers In Arms is destructible cover, which can play a pretty big role in the firefights. There are also a few new commands you can issue, like snipe or destroy. A neat visual tweaks is the inclusion of occasional cinematics which are triggered by certain events. For instance, Taking cover with your squad shooting it out with some Germans and popping up and landed a quick headshot. The game slowed and the camera angle switched to show the bullet blasting through the guy’s eye. With the weather FXs, the game play becomes realistically different cutting down on your ability to spot enemies.
It’s a definitely game that some of us here will be checking out when it gets released this August.