WarDaemon wrote: I really thought I would be one of the saltiest people about the new flight stuff, but, I'm pretty happy all in all. I've adjusted quickly.
I'm not nearly as effective against ground targets, but, I kinda think we were OP vs them IMHO.
I can still have a good effect with practice and patience it will only get better.
I really love dogfighting again, it's reawoken that dogfight joy I used to experience.
I felt it was too situational.
If a person's goal was to play nothing but staged (or guaranteed plane vs plane matches) then it is almost lucrative if they are willing to relearn the flying mechanics. However for a game that is trying to emphasize on teamwork this patch isn't helping. Why? Because the pilots are now contributing less to the team's overall achievements.
To play war as a pilot is a different story. You're less likely to have the planes counter you so your role really was (and still should be to a certain degree) to support the whole team and that means ground support. Deploying your own plane AT's? Forget it. Doing so in the old system was cancerous as players even then couldn't fly and would waste your planes. Now to do it you can watch them waste your planes flying 4x faster as they crash and getting 6x less score per match. It's not feesable.
If the goal was to make a pilot mini-game then they're doing that. They're making a separate game being played above the main game battlefield of H&G. There's content there, yes. But where i feel like they're failing the community is that the aircraft are now disassociated from the battles just are the anti-air gun players. I'm also just personally not a fan of how the new keybindings respond in sensitivity or the keys themselves. I haven't found a way to rebind them in a way to make them work to my liking yet.